About Mug Brawl
Mug Brawl is a turn-based roguelike where your deck is a crate of tankards and the battlefield is a long polished bar. Drag back and let go to slide each mug toward chalk zones that swing, block, heal or double your damage, knock mugs into better spots, then watch the bandits answer with their telegraphed moves. Win a fight to pick new mugs, upgrades or relics and push toward the Ogre Bouncer.
Defend a rowdy fantasy tavern as its burly barkeep: draw tankards from your mug deck and slide them down the bar into chalk zones that swing, block, heal or double your damage against bandits, goblins and an Ogre Bouncer.
- GenreDeck Slider Roguelike
- LevelsEndless
- PlatformsPhone, tablet, computer
- Languages6 languages
- PriceFree
- Updated
Screenshots

How to play Mug Brawl
Mouse
Press anywhere on the bar, drag back like a slingshot and release to slide the selected mug. The dotted line shows its path to the first bounce. Click a mug in the tray to choose which one to slide next, and click a loot card after a fight.
Touch
Touch the bar, pull back and lift your finger to slide the mug. Tap a mug in the tray to pick the next one, and tap a loot card after a fight.
Keyboard
Left / Right (or A / D) aim, Up / Down (or W / S) set power, hold Shift for fine steps, Space or Enter slides. Press 1-4 to choose a mug and 1-3 to take loot.
💡 Tips & tricks
- Read the bubbles over the brawlers first: when a BIG HIT is coming, put a mug in the blue SHIELD ring.
- Mugs stay on the bar until the hand ends, so a heavy Iron Stein can knock a mug you already slid into the gold BRAWL ×2 ring.
- Bouncy Corks gain power from every rail bounce, so bank them off the brass rails on purpose.
- Toss weak Oak Mugs from your deck once you have better ones; you will draw your best tankards more often.
✨ Features
- Fixed-step sliding physics with mug-to-mug knocks, rail bounces, frothy splits and keg blasts
- Six tankard types plus upgrades, eight relics and a 1-of-3 loot pick after every fight
- Five chalk zone types in changing layouts: SWING, BRAWL ×2, SHIELD, HEAL and KEG
- Seeded endless runs: an elite on floor 4, the Ogre Bouncer on floor 8, then a rowdier night
Mug Brawl FAQ
When do the zones fire?
After you have slid every mug in your hand. Each mug resting inside a zone triggers it with its power, so you can still knock earlier mugs into better zones before the hand ends.
How is the score counted?
You get 100 points per floor cleared, every gold coin you collect and a 500-point bonus for each Ogre Bouncer you knock out.
Can I continue after my HP runs out?
Once per run you can watch an optional ad for a Second Wind that heals you to half HP against the same brawlers.