About Brick Bounce
Brick Bounce is a retro pixel brick breaker with 24 levels. Slide your little spaceship paddle, keep the ball in play and smash every breakable brick in pixel pictures like hearts, mushrooms and rockets. Later levels add tougher bricks, steel blocks and a faster ball.
Steer a little pixel spaceship paddle, bounce a glowing ball and smash candy-coloured brick pictures — 24 levels with tough bricks, steel blocks and power-ups.
- GenreBrick Breaker
- Levels24
- PlatformsPhone, tablet, computer
- PriceFree
- Updated
Screenshots

How to play Brick Bounce
Mouse
Move the mouse left and right to steer the paddle; click to launch the ball.
Touch
Drag anywhere on the screen to move the paddle; tap to launch the ball.
Keyboard
Left/Right arrows or A/D to move, Space or Up to launch, R to restart, H for a hint.
💡 Tips & tricks
- Where the ball hits the paddle sets its angle: the edges send it out steeply sideways, the centre sends it almost straight up.
- Sneak the ball through a gap above the bricks — it will bounce around up there and break several in a row for a combo.
- Tough bricks with a panel need two or three hits and crack as you go; grey steel bricks never break and are not needed to win.
- Glowing bricks drop a capsule: W widens the paddle, M splits the ball into three and S slows everything down for a while.
✨ Features
- 24 levels of pixel-art brick pictures with rising speed, tough bricks and steel blocks
- Three power-ups: wide paddle, multi-ball and slow motion
- Three lives per level, stars for finishing with lives to spare
- Touch, mouse and keyboard controls; progress is saved in your browser
Brick Bounce FAQ
What happens when I miss the ball?
You lose one of three lives and a new ball is served from your paddle. After the last life you can try again or watch an optional ad for one more life.
Do I have to break the grey steel bricks?
No. Steel bricks cannot be broken. The level is cleared as soon as every other brick is gone.
Is every level possible?
Yes. Before release every level was played to the end by an automatic checker that uses the real game physics.